tag:blogger.com,1999:blog-7361962673472690467.post699967958756713083..comments2023-05-18T01:11:23.967-07:00Comments on Andrea Senise: AO issues #2Andreahttp://www.blogger.com/profile/09391422621829483618noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7361962673472690467.post-3276817467000198632009-09-04T14:41:25.612-07:002009-09-04T14:41:25.612-07:00ehhhh..... with the contribution, my AO pass comes...ehhhh..... with the contribution, my AO pass comes out blank. I must've been doing sthg wrong..... I'll double check on your website!Andreahttps://www.blogger.com/profile/09391422621829483618noreply@blogger.comtag:blogger.com,1999:blog-7361962673472690467.post-54328926161218742472009-09-04T14:21:48.887-07:002009-09-04T14:21:48.887-07:00I'm creating the AO with the shader override!!...I'm creating the AO with the shader override!!<br />but I'll try the render pass. I'm creating the contribution pass right now! Lets see what I can get!Andreahttps://www.blogger.com/profile/09391422621829483618noreply@blogger.comtag:blogger.com,1999:blog-7361962673472690467.post-78670410918660876612009-09-04T14:10:47.486-07:002009-09-04T14:10:47.486-07:00How are you setting up the occlusion, with a shade...How are you setting up the occlusion, with a shader override (like this: http://www.andrewklein.net/ai/texturedemo/renderpasses/f.jpg )<br /><br />or with a render pass (like this: http://www.andrewklein.net/ai/render_passes/30.gif )<br /><br />The gray is coming from the occlusion max distance being very far. <br /><br />Make sure you do a render settings override for FG and GI, and remove all lights in your AO render layer.The Klein-o-natorhttps://www.blogger.com/profile/12984923366812165028noreply@blogger.com