![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTr_CfseQ5czGwG6Uc-eeUSrEBkYcrw42i9NkNgPvNaBjQ2yN3Fnj3g5h5YSYj4wyPInmWTNGukW5plupevF2FP6QFDf4vaae-6nyeMbA4ys6r25QXOFJMQ7zdKK6tkKv4IXIcc5s_YPUe/s320/Picture+23.png)
Thursday, October 29, 2009
Monday, October 19, 2009
Referencing discovery ^^
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm-YEuCBRX-3k8sVpqSBHAUdctl9RUJd8Xo0Gg0OGFedRUCgksRQPS3oiWdwqRxZX398KgCFkoklEsSQMypndOLR8-Dg_GQW5dS83Bh2lEk23WGCmmtAaq_-vyq_H54IqPeM9xSuO1QHxT/s320/Pictur222e+1.png)
As you guys know, my project scenes are huge, because of the great number of polygons, milions of cubes, references and particles. As I was setting up the files for the renderfarm, I was fixing the links for the referenced scenes ( deleting everything that comes before "scene" - that crazy path full of /mydocuments, //user, C: and similar codes) so they could keep working on any other machine. Well in some scene, Maya would simply crash, as many times as I tried, as soon as I would change the path. Well, The file needed to be changed somehow.... so I tried to open the .ma file on text edit to see if I could find where the linked files were on the code. I could find them right on the beginning of the document, I've changed them on text edit and ta-daaaaaa! It worked!!! =D much faster and much lighter than doing it on Maya ;)
Saturday, October 3, 2009
AO batch render bug!
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV_lzxb3LP3vTm7GfWwEP5wBw3YLp7R1uOmmBkAvC8-U0s1FBiG8Sh3lHaa5Lmbm4AZ_Rj79qm1IlI7rYHnNfBqzBRKVUzn_ff4_ylZbMHJ9umQTurFCCbi8HAYuvTbaYu2T9dhne8vDRl/s320/Picture+13.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilL0tNk302aZ-4nVHt_DFkAZGBTnL28Bd-Q2EAJgtSF77IufzadIHOAZEIjd8pzzQBGvfr5QbGWc1wRZ8xAR2WBBgMzkpGOYX2F1b0wx9ims2Esk1cr2hke9cFv8mh5IrNuccQlUMsTKST/s320/Picture+12.png)
When I batch render the AO pass of my scene it render 1 layer (it takes sthg around 3minutes)... and then it waits for about 1 hour to start rendering the next frame!!!!!
Have you ever seen this before? will I have to manually change the start frame number and redo the batch render for all the 60 frames?
Weeeeeiiiiiiiirdddd!!!! O_o
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