Friday, July 31, 2009

1 more animation started

Rig for the alarm fence - done!

yeeeeahhhh! Finally I could link the color of the shader to the set driven key!!! I couldn't do it with the surface shader, because it didn't had out values as simple as color R color G color B. So I've tried to attach a ramp to it, and I still couldn't make it work. probably I've keyed the wrong attributes.... Anyway, some research later I found out that the lambert keyable attributes are really simple, so I linked the lambert to the surface shader's out color (because I was lazy to load the quick select set and apply the lambert to it) and did the set driven key on the lambert Color and incandescence RGB!!! And it's working nice ;) ufffzzzzz

rendering tests w/ area light

Thursday, July 30, 2009

run run run run, don't miss the next bart!

heheh I'll double the time later on Afx

1st scene of the cube up in the tree

less shadow in the 1st cube scene

just used an ambient light

Allarm fence

these red-blue cubes are supposed to come ou from the regular cube, as the soundshapes touch it

Wednesday, July 29, 2009

Tuesday, July 28, 2009

cube city . Done!!

cubic sun

I don't think I'll use it.... But I tried anyway.

cubic clouds ^^

cube city

alpha tests

tests with mental ray with the permultiply turned off and the phong on the giant leafs........ er... didn't really work! but It's Ok, as it seems to work really well w/ the MIA Mat