Now I can believe things will work anyway ;)
Wednesday, September 23, 2009
Yeeeessss its true!!! Believe it or not, this is Maya!!!! After days of trials, finally it works! And as sending cameras from Maya to C4d is hard as e hell, maybe I'll stick to this solution on the animated camera/character scenes, so my life will probably be easier. Ok, achieving this moving shape was not the most simple thing in the world, but as my history is still all there, I can tweak the CVs and still have the animation!!! so I'll just have to remodel the curves and maybe create a couple more deformers to stick the beginning to the mush flute.
Monday, September 21, 2009
Wednesday, September 16, 2009
Friday, September 11, 2009
Saturday, September 5, 2009
ok ok LC looks like crap, but it was a preview render and i didnt even remember about turning on the lights heheheh so just did a color overlay for him to look bluish. But the idea is the animation. and to see that C4D and Maya are working together ;)
Just wanted to share a discovery that made me really happy! I had this scene in Maya in which I had imported a camera+target from C4D. everythg gets humongous, so I made an empty group, put everythg inside it and resized it to 0.01. Everythg working perfectly, I noticed that I hadto adjust the camera movement. So I opened the original file in C4D, made the tweaks I had to and exported another fbx (without changing the names of the cam and target).
My surprise was on Maya, when I just imported the new fbx scene and ta-daaa ... it replaced the old one!!! beautiful! working perfectly =D
Ah! Just do not forget to smooth the curves on the graph editor... they're stepped by default! ;)
Friday, September 4, 2009
when I separated the render layers in foreground and background and rendered them w/ the batch render, I cannot see the tree reflected by the cubes of the city. It does make sense, as the trees are not in the same render layer. But how can I make this happen?