. mooreeffoc .
corners inside the channel are looking a little weird. Theres a sharp edge in there that looks out of place (render 2). What happens at the intersections. I feel like we need to devise some restraining mechanism for keeping the cubebots in the their lanes when they switch tracks at the intersections. The height of the city in the last render looks too "organic" in the sense that it is a believable HUMAN skyline. I feel like robots might group their buildings in a more math-based way. What if the heights of the buildings were based off the golden spiral:http://mathworld.wolfram.com/images/eps-gif/GoldenSpiral_1000.gifor something like that. Where there is a clear plan to them.