And here I have some balls falling on the disk, from Nick's tutorial at GSG. Great stuff here! For sure it's impossible to compare the complexity of both, particles for maya and C4D. The way C4D thinks is a little bit different... we need to kinda buffer the dynamics before... really weird... but it seems much lighter too! The center of the disk gets sticky somehow, and I still couldn't figure out how to make the balls jump more, specially if the ground surface is flat.... but what made me really happy is that the little balls REALLY COLLIDE, they do not overlap or interpenetrate!!!! Isn't it amazing?
That's it! I'll keep working on both of them, to discover which tool is better for each specific situation ;)