Friday, July 31, 2009

Rig for the alarm fence - done!

yeeeeahhhh! Finally I could link the color of the shader to the set driven key!!! I couldn't do it with the surface shader, because it didn't had out values as simple as color R color G color B. So I've tried to attach a ramp to it, and I still couldn't make it work. probably I've keyed the wrong attributes.... Anyway, some research later I found out that the lambert keyable attributes are really simple, so I linked the lambert to the surface shader's out color (because I was lazy to load the quick select set and apply the lambert to it) and did the set driven key on the lambert Color and incandescence RGB!!! And it's working nice ;) ufffzzzzz

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