![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFXbPt87OpDbz3BxxwXZ5Po-dgJYNgHmXI0SOKP3A5fsiot1ZvxxKbL9kd-qyz-Da3b1sikTkLs51OnRJLXRPeOGJsizKtCAKUW6ITWgftEUnMPOwhva02ab-Qi5gpIPMyYqCtiQsBkcBC/s320/Picture-4.jpg)
Yeah, I was trying to make some tests with displacement maps, because we just saw it yesterday in class, and it seemed really cool! Altough I ve never been able to do anything with it before, after maaany tries heheheh
I thought it would be good to use a plane with displacement map to do the tiles, that are a really simple texture, instead of making milions of little cubes, that was what I was doing before.
The problem is that the resolution is so poor! I tried to increase the number of polygons in the plane and it didn't make any difference! Than I tried to use the approximation editor, and my tiles disappeared.... O_o
Tsc tsc tsc... Maya is full of tricks!! heheheh
In addition to the subdivision approximation, make a displacement approximation too (same setting in the attribute editor). If that doesnt work, repost with an image of your results
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